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Slight of HandDex based skill so you're good at it. StealthSo many good things about starting a fight from far away while hiding. The other fighter class skills I would consider only for concept reasons, or if you've got a high matching stat and a low Wisdom. If your campaign is more social than dungeon consider Insight. If your concept doesn't lean to anything else, this is the default choice. If/when they kick in they’re a tiny drop of gravy on the crappy situation you’ve found yourself in.Īrcane Charge – Not bad, but tied to your Action Surge limits this one.ĪcrobaticsDex based skill, take this above your other Fighter choices. War Magic, Improved War Magic, Eldritch Strike – You’re not a spell caster, don’t worry about these. A lot of what you do works with a throwing dagger so if you ever find yourself out of Ammo you can throw a dagger and pop it back to you. Bond your favorite bow and a throwing dagger. Weapon Bond – Better than herpes I guess. Spellcasting – Buffs and utility found here. Second Wind, Indomitable – all good things.Īction Surge – Nova round, recharges on a short rest. Could be worse, but nothing great.įighting Style Archery- If you don’t take Archery you’re reading the wrong guide here.Ībility Score Improvement – or why you’re not a RangerĮxtra Attacks – why you’re not a Ranger part 2. You can get by with 10s though if you have too.Ĭharisma – if it fits your character concept go ahead with the right background you can easily be the party face, otherwise 8.Īrmor and Weapon – You have them all, really doesn’t get better. If your concept doesn’t drive you to put stats elsewhere, bump these up. Wisdom and Constitution – Hit points, saves, skills.
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Otherwise, seriously a 10 is fine if you’ve got other priorities for your concept. Intelligence – it is your spellcasting stat, if you’ve got nothing better to do go ahead and grab a 14 here. Start with a 15 if you have a +1 from Race. Start with a 14 if you have a +2 or +0 from Race. One of the main strengths of this build is you only have one Attribute that matters.ĭexterity – this is the one. Several suggestions have been incorporated into the guide. In the mean time, Hand Crossbows > all other ranged weapons.Įdit: Thank you to all the folks taking time to comment below. I sincerly hope that down the road Archers get some love so the iconic Archer concepts are mechanically equal to the Crossbow users. Its right up there with Sentinal and Polearm Master in how game changing it is for a character. Its effectivly a +2 to AC, Bonus Attack a round, and lets you use ranged weapons in melee without penalty. For ranged characters, currently, Crossbow Expert is about as mechanically manditory as you get. I'm of the opinion Concept > Crunch, but within that conceptual framework you should be squeezing in every mechanical advantage you can. No melee weapon means no opportunity attacks if you find yourself on the front line.Be a Ranger without ever taking a level in Ranger.Front line or Back line combatant depending on what your group needs.
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You’re going to wreck a few encounters for your DM Ranged damage, mobility, Hit Points, AC, and utility. Single target damage, and Multi-attacks.This build works for almost any bow or crossbow concept. If Spell Save DCs or Cantrip DPR is a concern, move along. If your concept is spellcaster with a Bow, you’re in the wrong place, sorry. Sharpshooter builds go better with Stealth concepts and are generally a backline character. The Crossbow Expert is going to go Hand Crossbow and shield and be a close to melee range character. First level for Variant humans, 4rth level for everyone else. You’re going to be taking Crossbow Expert or Sharpshooter at the first opportunity. After that you’re really just accumulating the pieces as they come. There are two basic early options that will drive a many of your choices, Crossbow Expert or Sharpshooter. Mechanically this is a chassis for any martial ranged character with a dash of spellcasting focused on buffs and utility. Essentially any character concept that involves a bow or a crossbow can follow this guide and add on whatever RP concepts work for your character. These builds support a wide variety of concepts from the agile in your face with a hand crossbow, to the Wood-elf Scout or a Halfling Sniper. This is a basic guide to a flexible build. Sky Blue Pick me! Best options for most builds and games. Recommended options, you’re almost always better off with these choices. Middle of the road, or only good for specific builds or campaigns.īlue Good choice. Niche or RP concept choice only.īlack Okay. Bow Bond: An Eldritch Knight’s guide to ArcheryĪs originally published by MightyThokk on the Wizards of the Coast message boards